![]() ![]() Prior to this feature, Visual Studio does not show shared descriptions for overloaded functions. The cope snippet above shows an overloaded function with Doxygen comments. This feature is especially helpful for you in Unreal Engine development where you may encounter many of these overloaded functions. When hovering over an overloaded function, you will now see Quick Info display descriptions written in the Doxygen Comment. We have added additional support for Doxygen Comments that exposes descriptions that are shared for all overloads of a function. Improved Doxygen Comments Support for Unreal Engine Visual Studio will properly indent code on lines after reflection macros and use special rules for the Slate declarative syntax. To verify Unreal Engine specific formatting is enabled, search “Unreal Engine” in Options or go to Tools -> Options -> Text Editor -> C/C++ -> Code Style -> Formatting -> Unreal Engine and check “Apply special formatting for Slate declarative syntax and Unreal Engine reflection macros.” Visual Studio will now apply formatting rules in your Unreal Engine Projects. We’ve listened to your feedback and added special indentation rules for UE Macros and Slate Declarative syntax. Special Macro Indentation Rules for Unreal Engine ![]() ![]() To change whether Visual Studio should treat the checks as Warnings or Suggestions, go to Tools > Options > Text Editor > C/C++ > Code Style > Linter and change “Naming Convention (experimental)”. More information is coming at a later date, please use the UE. editorconfig file for Visual Studio for your general C++ project. While this results from Unreal Engine developer feedback, the feature is not specific to Unreal Engine. In addition, Quick Fixes are available at your fingertips for an easy resolution. editorconfig file to your project at the solution root level, you will receive real-time hints in the Error List window when your symbols do not match the UE naming convention. Visual Studio will now help you keep your code conformant to the Unreal Engine Naming Convention. The latest version of our Unreal Engine plugin “Visual Studio Integration Tool” from the Unreal Engine Marketplace or GitHub is required.Ĭode Analysis for Unreal Engine: Naming Convention Checker Start by right clicking on the symbol and click “Find All Blueprint References”.Īfter the search is completed, you will be able to view the references of UFUNCTIONs and perform filtering or grouping actions. Get ready to level up your Blueprints workflow! Available now, you can easily search for UFUNCTION references from within Visual Studio. Unreal Engine Blueprint Find All References To ensure these features are active, double check that “IDE support for Unreal Engine” component is enabled in the “Game development for C++” workload in the VS Installer. Unreal Engine integrations will only show up when you are working on an Unreal Engine project. – Phil Cousins, Tech Director, The Coalitionĭownload Visual Studio 2022 17.7 Preview 2 Using Unreal Engine Integrations Additions like this show that the Visual Studio team not only listen to the gaming community but are also actively working to make iteration in engines like Unreal better than ever.” “It’s awesome to be able to partner and collaborate with the Visual Studio team on features such as ‘Find All Blueprint References’ as it brings great value not only to our development team but anyone using the Unreal Engine. ![]() All these powerful features and performance improvements are available in the latest Visual Studio 2022 17.7 Preview 2. In this article, we will explore how you can check whether your code follows UE Naming Convention, apply special indentation rules for UE Macros, and see how Find All Blueprint References works! In addition, we will share a list of valuable productivity features that will benefit all C++ developers. Today, we are excited to unveil additional performance improvements and a host of new features that will take your game development productivity to new heights. Their work on the popular Gears of War franchise inspired us to ship a new feature that allows you to search for Blueprint UFUNCTION references. Recently, we have been working closely with our partners at The Coalition. We are thrilled to bring you the 3rd batch of exciting Unreal Engine integrations in Visual Studio 2022! Since our initial announcements, our team has been hard at work building additional integrations based on your invaluable feedback. ![]()
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